Tuesday, February 7, 2012

Legion Heroes



Witch Slayer HoN
Witch Slayer :-
No city is more pious in its worship of Sol than Arasunia, and no man is more fervent among its zealous citizens that the Witch Slayer. Although he is viewed with uncertainty by the Beast shamans and human sorcerers in the Legion, his combat prowess and holy powers make him a mighty ally. Wielding a musket and a  bladed icon of Sol, he not only can hold his own in battle, but also can sap his enemy’s strength and turn any ground into sacred territory.


Skills:

Graveyard
Most at home on holy ground, the Witch Slayer creates
a temporary Graveyard in front of himself. Enemy units
caught in its creation suffer the consequences.
Level 1 : Deals 60 Magic damage and stuns all enemies in a line for 1 second
Level 2 : Deals 130 Magic damage and stuns all enemies in a line for 1.5 second
Level 3 : Deals 200 Magic damage and stuns all enemies in a line for 2 second
Level 4 : Deals 260 Magic damage and stuns all enemies in a line for 2.5 second
Mana cost 100/120/145/170
Cooldown 12 seconds
Tips
Use this skill before your gonna fight when your gonna kill with or without your team
the stun lets you to have a time to hit the enemy without you being damaged.

Miniaturization
The Witch Slayer has mastered the use of the gem socketed
into his glove, letting him shrink and render an enemy useless
for a short time.
Level 1 : Applies Miniaturization to the target for 1.25 seconds.
Level 2 : Applies Miniaturization to the target for 2 seconds.
Level 3 : Applies Miniaturization to the target for 2.75 seconds.
Level 4 : Applies Miniaturization to the target for 3.5 seconds.
Mana cost 110/140/170/200
Cooldown 13 seconds
Miniaturization effects
1. Silenced
2. Perplexed
3. Disarmed
4. Shrinkage
Tips
Use this when you have low hp and your being chase by the enemy or when
your enemy is going to run to prevent them from escaping. 
Power Drain
Over the years the Witch Slayer has learned how to drain
the power of his enemies for his own use.

Level 1 : Drains 20 mana per second from target for 4 seconds.
Level 2 : Drains 40 mana per second from target for 4 seconds.
Level 3 : Drains 60 mana per second from target for 4 seconds.
Level 4 : Drains 100 mana per second from target for 4 seconds.
Mana cost 10
Cooldown 25/20/15/10 seconds
Channeling time 4 seconds
Tips
Don't use this when fighting with your team. Use this when you
 farm or kill creeps.

Silver Bullet


With no other option left, the Witch Slayer fires a Silver Bullet
from his gun at the target enemy. The impact usually leaves them
in many small pieces.

Level 1 : Deals 500 Magic damage to target.
Level 2 : Deals 650 Magic damage to target.
Level 3 : Deals 850 Magic damage to target.
Mana Cost 200/420/650
Cooldown 150/90/55 seconds
Can also be boosted by Staff of Master
Tips
Use this skill often to your enemy heroes. This skill
can deal big damage to enemies in just a split second.



Recommended Items for Witch Slayer










Rampage :-
A ranger of the vast plains of Seradati, Rampage has captured in his human form the strength of the Beasts. Atop his mighty rhino Horatio, Rampage smashes through enemy lines and moves at times with unnerving speed.





Skills:

Stampede


Rampage points out a target to his rhino, starting a Stampede that slowly builds in speed and power until he is close enough for his Rhino to pounce on them, stunning them and pushing them back.


Activation
Issues an order attack the target Unit and sights/reveals it. Applies
Stampede to self, gaining 1 charge every second.

When Rampage is within 450 distance of his target, he will pounce on them
very quickly.

Cast Time: 1.0 seconds
Mana Cost: 100 
Cooldown: 30.0 seconds

Stampede Effects
15/ 20/ 25/ 30 Movement per charge
Magic Immune at 4+ charges
Movespeed last for 3 seconds after Stampede is finished or canceled.
Tips
Use this skill when your gonna attack a hero it makes your speed more faster
and if you target a hero even if your enemy use invisibility you can still see them.


Might of the Herd
The rhino Rampage rides is a born leader, enhancing his Movement Speed and giving Rampage more damage the faster he is moving. Upon command his Rhino can stomp the ground, slowing people around himself.

Activation
Gains 3/ 6/ 9/ 12% of Movement Speed in attack damage
On use, stomps the ground for 4 seconds, applying Herded to all enemies in the radius for the duration. Slow lingers for 1 second if they move away from Rampage.

Type: Physical
4 / 6 / 8 / 10% Movement Speed 
Radius: 300
Mana Cost: 50
Cooldown: 15.0 Seconds
Tips
Use this skill when your enemy is going to run or when your
being chase this skill can slow your enemy and make your speed
more faster.



Horned Strike

Rampage's Rhino is known to gain strength the more he travels, meaning the Rhino can unleash a devastating Horned Strike if they have traveled far enough together, doing bonus damage and pushing then enemy backwards.


Activation:Passive
Cooldown:10.0 / 9.0 / 8.0 / 7.0 Seconds

On Attack
Stuns and pushes back the target 140 / 180 / 220 / 260 units over 0.95 / 1.15 / 1.35 / 1.55 seconds, dealing 60 / 80 / 100 / 120 bonus Physical Damage.

Grants 15% Movement Speed to Rampage for 1.5s after dealing a Horned Strike

This ability contains Bashing properties. Items and abilities with Bashingproperties contain a shared cooldown time.


The Chains That Bind
Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time.

Activation
Binds the target to Rampage for 2.5 / 3 / 3.5 seconds and the target will be dragged behind him as he moves.
The dragged target will take 25 / 35 / 45% of the distance they are dragged in Physical Damage.

If Rampage and the target he is dragging get seperated by more than 500 units the chains are broken.

Type: Physical

Range: 200

Cast Time: 0.5 Seconds

Mana Cost: 175 / 200 / 225

Cooldown: 105.0 / 90.0 / 75.0 Seconds
Tips
Use this skill when your on a clash to get one enemy hero
on the place and drag it to deal big damage.



Recommended Items for Ramapge


No comments:

Post a Comment